# Making fasterRaster faster

#### Adam B. Smith

#### 2025-11-18

There are several ways to speed up fasterRaster functions. These are listed below in order of their most likely gains, with the first few being potentially the largest.

1. Load rasters and vectors directly from disk: Use `fast()` to load rasters and vectrors directly from disk. Converting `terra` or `sf` objects to `GRaster`s and `GVector`s can be slower. Why? Because if the object does not have a file to which the `R` object points, Use `fast()` has to save it to disk first as a GeoTIFF or GeoPackage file, then load it into `GRASS`.

2. Save `GRaster`s and `GVector`s directly to disk: Converting `GRaster`s and `GVector`s to `SpatRaster`s or `SpatVector` using `rast()` or `vect()`, then saving them is much slower than just saving them. Why? Because these functions actually save the file to disk then uses the respective function from the respective package to connect to the file.

3. Increase memory and the number of cores usable by GRASS: By default, `fasterRaster` use 2 cores and 2048 MB (2 GB) of memory for `GRASS` modules that allow users to specify these values. You can set these to higher values using `faster()` and thus potentially speed up some calculations. Functions in newer versions of `GRASS` have more capacity to use these options, so updating `GRASS` to the latest version can help, too.

4. Do operations on `GRaster`s and `GVector`s in the same coordinate reference system together: Every time you switch between using a `GRaster` or `GVector` with a different coordinate reference system (CRS), `GRASS` has to spend a few seconds changing to that CRS. You can save some time by doing as much work as possible with objects in one CRS, then switching to work on objects in another CRS.

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