dndR
!I am a big fan of both R and Dungeons and Dragons so I thought it
would be fun to combine the two and build an R package that supports
other fans of this hobby! dndR
includes functions for
several facets of D&D and I’ve broken these categories into
separate, dedicated vignettes. As dice rolling is arguably the most
fundamental element of D&D, this first vignette focuses on the dice
rolling functions included in the package.
If any of these functions break for you, please post an Issue so that I can fix the issue as soon as possible.
At its simplest, D&D involves significant amounts of dice rolling
and (often) summing their values, so dndR
includes a
roll
function! This function supports ‘rolling’ up to 10
million of any dice type and returns the sum of their outcomes.
If desired, you can set the show_dice
argument to
message the individual dice outcomes that make up that total.
# Roll four four-sided dice and show the per-dice results
dndR::roll(dice = "4d4", show_dice = TRUE)
#> Individual rolls: 4, 2, 4, 4
#> [1] 14
If you are rolling for a character that has a feature that allows
them to re-roll ones, roll
also supports re-rolling ones
once and keeping the re-rolled value. If a one is detected, a message
will be printed indicating that it has been re-rolled.
Because the sum of the individual dice is returned by
roll
, you can use it multiple times if you want to roll
multiple types of dice and sum them together.
If you’d rather keep things simple, there are also helper functions for each of the standard dice types. The ‘standard’ dice types include dice with the following number of faces: 100, 20, 12, 10, 8, 6, 4, and 2. These functions do not accept any arguments and simply “roll” one of the respective die.
Just for fun, there is also a coin
helper function that
is analogous to a two-sided dice (i.e., “d2”)